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3D Camp - Blender

COURSE DECSRIPTIONS.

A fundamental of Drawing is a beginning course designed to introduce students to a wide variety of graphic tools and to acquaint them with their broad range of possibilities for manipulation.  In this course, students will receive an intense exposure to conceptual and perceptual problems through specific, goal-oriented assignments.  Students will become familiar with various ways that the elements and principles of design and composition improve their creative work and critical judgment.
Students will be taught through basic observation of the still-life, landscape, and figure to investigate the functions of visual perception and apply these functions in the graphic representation of space, perspective, volume, light and shadow, foreshortening, and proportion.

COURSE REQUIREMENTs.

1.    The Sketchbook;
To be kept as a requirement of the course.  Try to get in the habit of using your sketchbook regularly for on-sight studies, memory drawings, and notations of ideas for future drawings. Write notes to yourself.  Let this notebook be your free form expression.  Much of this class is "academic" and traditional, but in your sketchbook, you can do whatever you want.  Explore new ways of drawing and expressing yourself.  Many artists make their best work in their sketchbook.  Don't hold back.  Sketchbooks will be graded periodically.

2.    The Portfolio.

Should contain;
1)    sections for class work with long and short studies separated,
2)    homework, and
3)    final project. 

The work must be neatly cut from pads and fixed.  Major drawings should be divided by blank sheets of newsprint.

3.    Homework assignments.

Will revolve around techniques and materials introduced in class.  The assignments will be given at the end of each class.  Generally the assignments will be a three hour drawing (at least).  All homework will be done on good paper (18"x24") unless otherwise noted.  Shorter drawing can be done on the drawing paper.  Bring homework to class.

Each student must choose a motif on which they will base all homework assignments.  Examples may be self-portrait, still life, interiors, etc.  Choose a flexible enough subject that will sustain your interest for the entire semester.  You must also work from observation.  No imaginary motifs.  You may want to be specific.  For example, instead of using the generic "still life" as a motif, you might opt for "shoes" or "plastic toys" or "mechanical devices."  You must be able to observe your motif for long periods of time.

Each class will begin with a critique of the homework assignment.  Students will hang their work on the wall for class discussion.  Your participation is part of your grade, and you might even find that your constructive opinions would help your classmates.

Training Overview:
The Blender 3D Design course is intended to offer students an introduction to the world of computer generated 3-D modeling and animation. As an introductory course, it provides a basic understanding of the skills and techniques employed by 3-D designers in a wide range of applications. In this course we will explore about mesh modeling, applying textures and materials to 3-D objects, lighting, animation and rendering. This course should provide a good basis for further independent study in architectural, engineering and theatrical modeling and game design.

Training Objective:    
With a portfolio/reel submission consisting of stills, animations, and/or .blend files, candidates should exhibit proficiency in 7 of these core areas:

1.    Modeling
2.    Materials/Texturing
3.    Rigging
4.    Animation
5.    Compositing
6.    Lighting
7.    Scripting
8.    Rendering (internal/external)
9.    Dynamics/Simulation (fluids, particles, softbodies, etc.)
10.   Pipeline integration

Training Structure:   
Module 1:    Fundamental Of Drawing.
Module 2:    Introduction to Animation.
Module 3:    Introduction to Blender 3D Animation.
Module 4:    Animation Workshop.
Module 5:    Animation Project.

Training Outline:       
MODULE 1:    FUNDAMENTAL OF DRAWING

Lesson 01:    Introduction.
Lesson 02:    Gesture Drawing.
Lesson 03:    Eye and Hand Coordination.
Lesson 04:    Composition.
Lesson 05:    Skill Review.
Lesson 06:    Perspective
Lesson 07:    Line Quality
Lesson 08:    Landscape
Lesson 09:    Value.
Lesson 10:    Achieving Value through Subtraction.
Lesson 11:    Drawing Imagination
Lesson 12:    The Figure
Lesson 12:    FINAL PROJECT.

MODULE 2:     INTRODUCTION TO ANIMATION

Lesson 01:    Computer Animation
Lesson 02:    Career in Animation
Lesson 03:    Animation Software
Lesson 04:    Animation Style

MODULE 3:     INTRODUCTION TO BLENDER 3D ANIMATION

Chapter 01:    Introduction to Blender 3D.
Chapter 02:    Interaction in 3D   
Chapter 03:    Data System.
Chapter 04:    Modeling
Chapter 05:    Modifiers and Deformation
Chapter 06:    Lighting.
Chapter 07:    Materials.
Chapter 08:    Textures.
Chapter 09:    World and Ambient Effects
Chapter 10:    Animation Basic.
Chapter 11:    Armatures and Character Animation
Chapter 12:    Constraints.
Chapter 13:    Advance Animation.
Chapter 14:    Effect and Physical Simulation
Chapter 15:    Rendering
Chapter 16:    Compositing with nodes
Chapter 17:    Editing Sequences
Chapter 18:    Extending Blender.

MODULE 4:    ANIMATION WORKSHOP

Learning Unit 1:   
Dedicated to getting your personal computer loaded with all of the necessary software to take this course and begin learning the Blender interface.

Lesson 1:    Blender Default Scene
Lesson 2:    Splitting and Joining Windows
Lesson 3:    3-D Viewport Navigation
Lesson 4:    Viewport Shading
Lesson 5:    Maneuvering About
Lesson 6:    Blender for Laptops
Lesson 7:    Loading and Saving Files
Lesson 8:    Primitive Mesh Objects
Lesson 9:    Icosphere Torus Objects
Lesson 10:  Plane Grid Circle Objects
Lesson 11:  Selecting Objects
Lesson 12:  Moving Objects
Lesson 13:  Scaling Objects
Lesson 14:  Rotating Objects

Hand-on Lab:

1. All Required Software Installation.
2. First Animated Model - Yellow Submarine

Learning Unit 2:   
Understanding some of the basic functions used in modeling and rendering. We will also do some mesh modeling tutorials that include adding a texture to an object.

Lesson 1:    Perspective and Orthographic Projection
Lesson 2:    Blender Layers
Lesson 3:    Blender Default File
Lesson 4:    Undo/Redo
Lesson 5:    Naming Objects
Lesson 6:    Transform Properties Panel
Lesson 7:    Global and Local Orientation
Lesson 8:    Pivot Points
Lesson 9:    Object centres
Lesson 10:  Dump Window
Lesson 11:  Render Window and Render Screen

Hand-on Lab:
1. Mesh Modeling - Sofa
2. Mesh Modeling - Snowman
3. Mesh Modeling - Snowman Animation

Learning Unit 3:   
Understanding the sub-object (edit mode) elements of an object. We will also continue on with some tutorials in mesh modeling.

Lesson 1:    Outliner Window
Lesson 2:    Text Window
Lesson 3:    Vertices Edges and Faces
Lesson 4:    Selecting Vertices
Lesson 5:    Selecting Edges
Lesson 6:    Selecting Faces
Lesson 7:    Subdivide
Lesson 8:    Extruding
Lesson 9:    Extrude Constraints
Lesson 10:  Organic Extrusion.

Hand-on Lab:
1. My Blender, Blend
2. Mesh Modeling - Vase
3. Mesh Modeling - Hand

Learning Unit 4:   
Understanding the common material, camera and animation tools as well as a few more object mode modeling tools.

Lesson 1:    Duplicating Objects
Lesson 2:    Parenting Objects
Lesson 3:    Deleting Objects
Lesson 4:    Blender Material Basics
Lesson 5:    Colored Material
Lesson 6:    Color Picker
Lesson 7:    Blender Camera
Lesson 8:    Align active Camera
Lesson 9:    Camera Constraints
Lesson 10:  Basic Keyframe Animation
Lesson 11:  Timeline Window
Lesson 12:  IPO (Interpolation) Window.

Hand-on Lab:
1. Simple Materials - My Materials, Blend

Learning Unit 5:   
Understanding the basic use of Blender's Lighting Tools as well as the spin modeling tool and smoothing objects.

Lesson 1:    Smoothing, Lamp
Lesson 2:    Spot Lamp
Lesson 3:    Sun Lamp
Lesson 4:    Hemi Lamp
Lesson 5:    Display Speed and File Size
Lesson 6:    Spin
Lesson 7:    Empty Object
Lesson 8:    Reset 3D Cursor.

Hand-on Lab:
1. Loft Modeling - Sword
2. Lathe Modeling - Wine Glass

Learning Unit 6:   
Understanding a series of Object Mode tools as well as setting up the World Background for rendering.

Lesson 1:    Background Image
Lesson 2:    Joining Objects
Lesson 3:    Separating Objects
Lesson 4:    Boolean Objects Part 1
Lesson 5:    Boolean Objects part 2
Lesson 6:    Subsurf
Lesson 7:    World Background Color
Lesson 8:    World Background Image.

Hand-on Lab:
1. Mesh Modelling – Dice - Boolen

Learning Unit 7:   
Dedicated to understanding Blender's Curve Objects as well as more on the subject of Materials.

Lesson 1:    Bezier Curve
Lesson 2:    NURBS Curve
Lesson 3:    Organic Extrusions
Lesson 4:    Multiple Materials
Lesson 5:    Image textures
Lesson 6:    Multiple Textures
Lesson 7:    Tweaking Materials
Lesson 8:    Transparent Image Textures
Lesson 9:    Bump Map Texture
Lesson 10:  Packaging Texture Images.

Hand-on Lab:
1. Mesh Modeling - Candle
2. Bezier Curve Modeling - Columns
3. Bump Mapping - Globe Animation

Learning Unit 8:   
Dedicated to a number of Object Mode Modeling Tools, some additional Lighting Tools and Proportional Editing.

Lesson 1:    Symmetrical Modeling Part 1
Lesson 2:    Symmetrical Modeling Part 2
Lesson 3:    Mirror Menu, Decimator Tool
Lesson 4:    Volumetric Lighting
Lesson 5:    Lamp Constraints and Parenting
Lesson 6:    3-Point Lighting
Lesson 7:    Proportional Editing
Lesson 8:    Multiple Cameras

Hand-on Lab:
1. Mesh Modeling - Candle
2. Bezier Curve Modeling - Columns
3. Bump Mapping - Globe Animation

Learning Unit 9:    
Look at some advanced Blender functions, editing and object mode tools.

Lesson 1:    Appending Objects
Lesson 2:    Appending Materials
Lesson 3:    File Browser/Image Browser
Lesson 4:    Keyboard Shortcuts Window
Lesson 5:    Curve Modifier
Lesson 6:    Lattice Deformation
Lesson 7:    Bevelling Tool
Lesson 8:    Hooks, Warp
Lesson 9:    Mist, Stars
Lesson 10:  Text Objects
Lesson 11:  Vertex/Edge/Face Loop Selection.

Hand-on Lab:
1. Text Modeling - Tufts
2. Deformation Modeling - Cave

Learning Unit 10:   
Focus on more Blender's animation tools as well as common smoothing problems.

Lesson 1:    Path Animation
Lesson 2:    Alpha Animation
Lesson 3:    Cyclic Animation
Lesson 4:    Layer Animation
Lesson 5:    Camera Path Fly Around
Lesson 6:    Animating Lattice Deformation
Lesson 7:    Smoothing Problems
Lesson 8:    Spin Dup
Lesson 9:    Multiple Blender Scenes.

Hand-on Lab:
1. Modeling - Underwater Scene
2. Mesh Modeling - Sam Adams Beer Bottle

Learning Unit 11:   
Focus on the Blender Particle System as well as additional Texture tools.

Lesson 1:    Basic Blender Particles
Lesson 2:    Objects as Particle
Lesson 3:    Fire Effect
Lesson 4:    Particles Lattice Deformation
Lesson 5:    Static Particles-Fur
Lesson 6:    Lamp Textures
Lesson 7:    Noise.

Hand-on Lab:
1. Particles - Swarm of Bees
2. Mesh Modeling - Vase and Flowers
3. Mesh Modeling - Shark
4. Animation - Shark Animation

MODULE 5:    ANIMATION PROJECT

Project 1: Soft shadows and Area lights
Project 2: Toon Shading
Project 3: Head Modeling
Project 4: Box Modeling Head
Project 5: Creating Eye
Project 6: Architecture modeling
Project 7: Build a House
Final Project: Creating 10 minutes animation movie.